The studio
Prom13us explores agent-native games: games whose central loop depends on autonomous agents rather than adding generated content to an old loop.
Johannes Cortez is building Prom13us around a different control scheme: AI is the player. You coach it, redirect it, and live with what it does next.
Prom13us explores agent-native games: games whose central loop depends on autonomous agents rather than adding generated content to an old loop.
Mochi is an open-source agent controller for games. The agent acts. The human redirects, approves, or vetoes.
Sitrep is Prom13us's first launch, a tactical FPS where one player commands five AI soldiers by talking instead of aiming.
AI in games gets interesting when it changes who is acting, not when it merely generates more stuff.